If you keep the wand intact, the door will open the way down to the catacombs of the chapel, where you will meet Zacharius himself, who has turned into a Lich. In no case do not destroy it, as you will block yourself from the path of the Lich.įinally, during the obligatory Strike from the Sky quest in the Lost Chapel, discover a hidden magical door. The source is the Rod of Zechariah, which must be taken for yourself. The only way to stop it is interact with source. Soon the undead will attack, which will constantly be resurrected. In the dungeon you will meet many creatures and treasures, but you need to look for a group of undead next to a large cart.Ī pulsing patch of energy will appear around the cart if you get too close. There, deal with the mobs, and then go to the underground cave. You need to talk to the keeper to start the next part of the quest.Ĭhapter 2 you have to go to a place called Leper's Smile. Like Azata, this is a chain of quests.Ĭhapter 1, in the Tower of Estrod, you will encounter one of the guardians of the towers, who will tell you about the crusader and his mentor Zacharias. But you need to be careful not to miss anything. The path isn't that hard to unblock if you know procedure. The Lich is the last of the first six Mythic Paths you can get before the end of Act 2. Location: Estrod Tower, Leper's Smile, Lost Chapel.When this scene appears, get special dialogue options that are labeled "trickster's path". There, you will encounter a group of cultists, led by a disguised crusader named Aleppo, who is trying to burn people on a pile of books. Just need go to the Blackwing Library to save the NPCs. Trickster is actually pretty easy to get. This action will unlock Azat's Mythic Path. Agree and select the "Sing along" option. Deal with him as you please, but make sure Tull is allowed to escape.įinally, return to the temple of Desna and talk to the adepts, who will then offer to play a song for you. After talking to him, Halran will reappear. Then look for the second priest of the Desna, Tall, disguised as a crusader, not far from the place where you first enter the Market Square. Later, in the Gray Garrison at the end of Chapter 1, you need to touch the Guardian Stone.įind Aranka, which is located in the Count Arenday's Party House. After interacting with him, a piece of Aeon will be added, which cannot be removed from the inventory. Need to find glowing dagger in the market square of Kenabres, not far from the place where Terendelev was killed. The first of the optional mythic paths has the simplest requirements to obtain. Conflicts: Camellia will leave the group.Like the path of the Angel, it is given to the player automatically. The Mythic Demon Path is unlocked at the end of the Security Labyrinth, immediately after the boss fight. Conflicts: Arushalai leaves the team in Chapter 5.Need to find the sword of the fallen angel right after you meet Lann and Wenduag. The path of the angel is the first path you will encounter in the game and cannot be skipped. How to Unlock All Mythic Paths in Pathfinder: Wrath of the RighteousĪs mentioned, there are 9 paths available in the game. Level 8 - in the fifth chapter, a high-level path is chosen here.Level 3 - in the second chapter, the initial path is selected.Level 1 - In the first chapter, you need to choose an inclination to the mythic path.To level up mythic paths, you need to reach the following story chapters: The mythic paths have the following distribution of worldviews: Mythic path alignments in Pathfinder: Wrath of the Righteous How to Unlock All Mythic Paths in Pathfinder: Wrath of the Righteous.Mythic path alignments in Pathfinder: Wrath of the Righteous.
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